#include "Piece.h"

Piece::Piece()
	:SDLSprite()
{
}

Piece::Piece(std::string filePathBlack, std::string filePathWhite, Piece::Color c)
	:SDLSprite()
{
	if(c == Piece::BLACK)
	{
		SetSprite(filePathBlack, 0, 0, SDLEngine::GetInstance()->GetScreen());
	}
	else
	{
		SetSprite(filePathWhite, 0, 0, SDLEngine::GetInstance()->GetScreen());
	}
}

Piece::~Piece()
{
}
